波浪画线,ABC标注,黄金比例分割,区间画线。
笔:=1;
MA8:=1;
//缠论线开关:=0;//笔中枢;ⅢⅡ
KU1:=IF(HIGH=HHV(HIGH,12),1,0);
KD1:=IF(LOW=LLV(LOW,12),1,0);
UL:=IF(REF(KU1,2)=1 AND REF(KU1,1)=0
AND KU1=0,REF(HIGH,2),REF(HIGH,2+BARSLAST(REF(KU1,2)=1
AND REF(KU1,1)=0 AND KU1=0)));
DL:=IF(REF(KD1,2)=1 AND REF(KD1,1)=0
AND KD1=0,REF(LOW,2),REF(LOW,2+BARSLAST(REF(KD1,2)=1
AND REF(KD1,1)=0 AND KD1=0)));
HVX:=H>UL AND H>REF(H,1);
LVX:=L<DL AND L<REF(L,1);
GP:=BARSLAST(HVX);
DP:=BARSLAST(LVX);
IP:=IF(GP=0,DP,GP)>3;
HHV1:=HVX AND IP AND H>=HHV(H,BARSLAST(LVX));
LV1:=LVX AND IP AND L<=LLV(L,BARSLAST(HVX));
LX:=(CROSS(BACKSET(HHV1,BARSLAST(LV1)+1),0.5))*MA8,NODRAW,NOTEXT;
HX:=(CROSS(BACKSET(LV1,BARSLAST(HHV1)+1),0.5))*MA8,NODRAW,NOTEXT;
HH12:=(CROSS(HX=1,0.5))*MA8, NOTEXT;
LL12:=(CROSS(LX=1,0.5))*MA8, NOTEXT;
浪尺LLL:=CROSS(MA8*笔*BACKSET(HHV1,BARSLAST(LV1)+1),0.5);
浪尺HHH:=CROSS(MA8*笔*BACKSET(LV1,BARSLAST(HHV1)+1),0.5);
浪尺HHH1:=VALUEWHEN(浪尺HHH,H);
浪尺LLL1:=VALUEWHEN(浪尺LLL,L);
浪尺HHH2:=REF(H,SUMBARS(浪尺HHH,2)-1);
浪尺LLL2:=REF(L,SUMBARS(浪尺LLL,2)-1);
浪尺NG:=BACKSET(ISLASTBAR,SUMBARS(浪尺HHH||浪尺LLL,2));
浪尺N:=2;//修改线长
Q:=BACKSET(ISLASTBAR,SUMBARS(浪尺HHH||浪尺LLL,3));
QQ:=BACKSET(ISLASTBAR,SUMBARS(浪尺HHH||浪尺LLL,1));
DRAWLINE1(CROSS(MA8*笔*BACKSET(HHV1,BARSLAST(LV1)+1),0.5),LOW,CROSS(MA8*笔*BACKSET(LV1,BARSLAST(HHV1)+1),0.5),HIGH,0),COLORGREEN,LINETHICK2;
DRAWLINE1(CROSS(MA8*笔*BACKSET(LV1,BARSLAST(HHV1)+1),0.5),HIGH,CROSS(MA8*笔*BACKSET(HHV1,BARSLAST(LV1)+1),0.5),LOW,0),COLORMAGENTA,LINETHICK2;
DRAWTEXT(Q>REF(Q,1)&&浪尺HHH,H,'A'),FONTSIZE30;
DRAWTEXT(Q>REF(Q,1)&&浪尺LLL,L,'A'),FONTSIZE30,VALIGN0;
DRAWTEXT(浪尺NG>REF(浪尺NG,1)&&浪尺HHH,H,'B'),FONTSIZE30;
DRAWTEXT(浪尺NG>REF(浪尺NG,1)&&浪尺LLL,L,'B'),FONTSIZE30,VALIGN0;
DRAWTEXT(QQ>REF(QQ,1)&&浪尺HHH,H,'C'),FONTSIZE30;
DRAWTEXT(QQ>REF(QQ,1)&&浪尺LLL,L,'C'),FONTSIZE30,VALIGN0;
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.000,0,浪尺N,0,RGB(0,162,0));
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.191,0,浪尺N,0,COLORYELLOW);
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.382,0,浪尺N,0,RGB(0,162,0));
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.5,0,浪尺N,0,RGB(0,162,0));
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.618,0,浪尺N,0,RGB(0,162,0));
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.764,0,浪尺N,0,COLORMAGENTA),DOT;
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1,0,浪尺N,0,COLORWHITE);
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1.382,0,浪尺N,0,RGB(0,162,0));
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1.500,0,浪尺N,0,RGB(0,162,0));
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1.618,0,浪尺N,0,RGB(0,162,0));
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*2,0,浪尺N,0,RGB(0,162,0));
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*2.382,0,浪尺N,0,RGB(0,162,0));
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*2.618,0,浪尺N,0,RGB(0,162,0));
DRAWSL(浪尺NG && 浪尺HHH,浪尺HHH1-(浪尺HHH1-浪尺LLL1)*3,0,浪尺N,0,RGB(0,162,0));
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1,浪尺N),1,3,COLORWHITE),VALIGN2,ALIGN2;
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1.382,浪尺N),1.382,3,RGB(0,162,0)),VALIGN2,ALIGN2;
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1.500,浪尺N),1.500,3,RGB(0,162,0)),VALIGN2,ALIGN2;
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*1.618,浪尺N),1.618,3,RGB(0,162,0)),VALIGN2,ALIGN2;
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*2,浪尺N),2,3,RGB(0,162,0)),VALIGN2,ALIGN2;
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*2.382,浪尺N),2.382,3,RGB(0,162,0)),VALIGN2,ALIGN2;
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*2.618,浪尺N),2.618,3,RGB(0,162,0)),VALIGN2,ALIGN2;
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*3,浪尺N),3,3,RGB(0,162,0)),VALIGN2,ALIGN2;
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.191,浪尺N),0.191,3,RGB(0,162,0)),VALIGN2,ALIGN2;
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.382,浪尺N),0.382,3,RGB(0,162,0)),VALIGN2,ALIGN2;
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.5,浪尺N),0.5,3,RGB(0,162,0)),VALIGN2,ALIGN2;
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.618,浪尺N),0.618,3,RGB(0,162,0)),VALIGN2,ALIGN2;
DRAWNUMBER(REF(浪尺NG && 浪尺HHH,浪尺N),REF(浪尺HHH1-(浪尺HHH1-浪尺LLL1)*0.764,浪尺N),0.764,3,RGB(0,162,0)),VALIGN2,ALIGN2;
波浪理论 波浪理论怎么找第一浪 波浪理论口诀及图解 波浪理论13种基本形态 波浪理论三大铁律 期货怎么买卖的操作流程