微信跳一跳辅助的Java具体实现代码,供大家参考,具体内容如下
1.参考知乎教你用Python来玩微信跳一跳,鉴于本人Python一直都是半吊子水平,之前打算用python刷分,可无奈安装python环境各种模块缺失,报错不停,于是乎,使用Java重新实现了一下。
2.环境配置及相关说明:
1)、Windows系统,本人win10
2)、AVA环境安装,JDK7以上即可
3)、安卓手机一部、数据线一条
4)、电脑安装ADB驱动,连接安卓手机,同时打开USB调试模式
5)、打开微信小程序的跳一跳游戏,JAVA程序跑起来,具体代码往下看
6)、本人所用为魅蓝note2安卓手机,屏幕 分辨率1920x1080,不同型号的手机,可能需要调整相关参数,具体看代码注释
7)、增加了刷分失败后游戏自动重新开局功能
8)、娱乐而已,不要较真,据说微信官方已经关注,分数太高可能会被清零,哈哈
3、废话不多说,上代码:
package com.yihusitian.gamehelper;
import java.awt.image.BufferedImage;
import java.io.BufferedReader;
import java.io.File;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.Arrays;
import java.util.concurrent.TimeUnit;
import javax.imageio.ImageIO;
/**
* 参考知乎
*
* @link /p/32452473
*
* 跳一跳辅助
*
* @author LeeHo
*/
public class JumpJumpHelper
{
private static final String IMAGE_NAME = "current.png";
private static final String STORE_DIR = "d:/jump_screencapture";
//数量
private static final int imageLengthLength = 5;
//存放图片的大小
private static final long[] imageLength = new long[imageLengthLength];
private final RGBInfo rgbInfo = new RGBInfo();
private final String[] ADB_SCREEN_CAPTURE_CMDS =
{ "adb shell screencap -p /sdcard/" + IMAGE_NAME,
"adb pull /sdcard/current.png " + STORE_DIR };
//截屏中游戏分数显示区域最下方的Y坐标,300是 1920x1080的值,根据实际情况修改
private final int gameScoreBottomY = 300;
//按压的时间系数,可根据具体情况适当调节
private final double pressTimeCoefficient = 1.35;
//按压的起始点坐标,也是再来一局的起始点坐标
private final int swipeX = 550;
private final int swipeY = 1580;
//二分之一的棋子底座高度
private final int halfBaseBoardHeight = 20;
//棋子的宽度,从截屏中量取,自行调节
private final int halmaBodyWidth = 74;
//游戏截屏里的两个跳板的中点坐标,主要用来计算角度,可依据实际的截屏计算,计算XY的比例
private final int boardX1 = 813;
private final int boardY1 = 1122;
private final int boardX2 = 310;
private final int boardY2 = 813;
/**
* 获取跳棋以及下一块跳板的中心坐标
*
* @return
* @author LeeHo
* @throws IOException
* @update 12月31日 下午12:18:22
*/
private int[] getHalmaAndBoardXYValue(File currentImage) throws IOException
{
BufferedImage bufferedImage = ImageIO.read(currentImage);
int width = bufferedImage.getWidth();
int height = bufferedImage.getHeight();
System.out.println("宽度:" + width + ",高度:" + height);
int halmaXSum = 0;
int halmaXCount = 0;
int halmaYMax = 0;
int boardX = 0;
int boardY = 0;
//从截屏从上往下逐行遍历像素点,以棋子颜色作为位置识别的依据,最终取出棋子颜色最低行所有像素点的平均值,即计算出棋子所在的坐标
for (int y = gameScoreBottomY; y < height; y++)
{
for (int x = 0; x < width; x++)
{
processRGBInfo(bufferedImage, x, y);
int rValue = this.rgbInfo.getRValue();
int gValue = this.rgbInfo.getGValue();
int bValue = this.rgbInfo.getBValue();
//根据RGB的颜色来识别棋子的位置,
if (rValue > 50 && rValue < 60 && gValue > 53 && gValue < 63 && bValue > 95 && bValue < 110)
{
halmaXSum += x;
halmaXCount++;
//棋子底行的Y坐标值
halmaYMax = y > halmaYMax ? y : halmaYMax;
}
}
}
if (halmaXSum != 0 && halmaXCount != 0)
{
//棋子底行的X坐标值
int halmaX = halmaXSum / halmaXCount;
//上移棋子底盘高度的一半
int halmaY = halmaYMax - halfBaseBoardHeight;
//从gameScoreBottomY开始
for (int y = gameScoreBottomY; y < height; y++)
{
processRGBInfo(bufferedImage, 0, y);
int lastPixelR = this.rgbInfo.getRValue();
int lastPixelG = this.rgbInfo.getGValue();
int lastPixelB = this.rgbInfo.getBValue();
//只要计算出来的boardX的值大于0,就表示下个跳板的中心坐标X值取到了。
if (boardX > 0)
{
break;
}
int boardXSum = 0;
int boardXCount = 0;
for (int x = 0; x < width; x++)
{
processRGBInfo(bufferedImage, x, y);
int pixelR = this.rgbInfo.getRValue();
int pixelG = this.rgbInfo.getGValue();
int pixelB = this.rgbInfo.getBValue();
//处理棋子头部比下一个跳板还高的情况
if (Math.abs(x - halmaX) < halmaBodyWidth)
{
continue;
}
//从上往下逐行扫描至下一个跳板的顶点位置,下个跳板可能为圆形,也可能为方框,取多个点,求平均值
if ((Math.abs(pixelR - lastPixelR) + Math.abs(pixelG - lastPixelG) + Math.abs(pixelB - lastPixelB)) > 10)
{
boardXSum += x;
boardXCount++;
}
}
if (boardXSum > 0)
{
boardX = boardXSum / boardXCount;
}
}
//按实际的角度来算,找到接近下一个 board 中心的坐标
boardY = (int) (halmaY - Math.abs(boardX - halmaX) * Math.abs(boardY1 - boardY2)
/ Math.abs(boardX1 - boardX2));
if (boardX > 0 && boardY > 0)
{
int[] result = new int[4];
//棋子的X坐标
result[0] = halmaX;
//棋子的Y坐标
result[1] = halmaY;
//下一块跳板的X坐标
result[2] = boardX;
//下一块跳板的Y坐标
result[3] = boardY;
return result;
}
}
return null;
}
/**
* 执行命令
*
* @param command
* @author LeeHo
* @update 12月31日 下午12:13:39
*/
private void executeCommand(String command)
{
Process process = null;
try
{
process = Runtime.getRuntime().exec(command);
System.out.println("exec command start: " + command);
process.waitFor();
BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(process.getErrorStream()));
String line = bufferedReader.readLine();
if (line != null)
{
System.out.println(line);
}
System.out.println("exec command end: " + command);
}
catch (Exception e)
{
e.printStackTrace();
}
finally
{
if (process != null)
{
process.destroy();
}
}
}
/**
* ADB获取安卓截屏
*
* @author LeeHo
* @update 12月31日 下午12:11:42
*/
private void executeADBCaptureCommands()
{
for (String command : ADB_SCREEN_CAPTURE_CMDS)
{
executeCommand(command);
}
}
/**
* 跳一下
*
* @param distance
* @author LeeHo
* @update 12月31日 下午12:23:19
*/
private void doJump(double distance)
{
System.out.println("distance: " + distance);
//计算按压时间,最小200毫秒
int pressTime = (int) Math.max(distance * pressTimeCoefficient, 200);
System.out.println("pressTime: " + pressTime);
//执行按压操作
String command = String.format("adb shell input swipe %s %s %s %s %s", swipeX, swipeY, swipeX, swipeY,
pressTime);
System.out.println(command);
executeCommand(command);
}
/**
* 再来一局
*
* @author LeeHo
* @update 12月31日 下午12:47:06
*/
private void replayGame()
{
String command = String.format("adb shell input tap %s %s", swipeX, swipeY);
executeCommand(command);
}
/**
* 计算跳跃的距离,也即两个点之间的距离
*
* @param halmaX
* @param halmaY
* @param boardX
* @param boardY
* @return
* @author LeeHo
* @update 12月31日 下午12:27:30
*/
private double computeJumpDistance(int halmaX, int halmaY, int boardX, int boardY)
{
return Math.sqrt(Math.pow(Math.abs(boardX - halmaX), 2) + Math.pow(Math.abs(boardY - halmaY), 2));
}
public static void main(String[] args)
{
try
{
File storeDir = new File(STORE_DIR);
if (!storeDir.exists()) {
boolean flag = storeDir.mkdir();
if (!flag) {
System.err.println("创建图片存储目录失败");
return;
}
}
JumpJumpHelper jumpjumpHelper = new JumpJumpHelper();
//执行次数
int executeCount = 0;
for (;;)
{
//执行ADB命令,获取安卓截屏
jumpjumpHelper.executeADBCaptureCommands();
File currentImage = new File(STORE_DIR, IMAGE_NAME);
if (!currentImage.exists())
{
System.out.println("图片不存在");
continue;
}
long length = currentImage.length();
imageLength[executeCount % imageLengthLength] = length;
//查看是否需要重新开局
jumpjumpHelper.checkDoReplay();
executeCount++;
System.out.println("当前第" + executeCount + "次执行!");
//获取跳棋和底板的中心坐标
int[] result = jumpjumpHelper.getHalmaAndBoardXYValue(currentImage);
if (result == null)
{
System.out.println("The result of method getHalmaAndBoardXYValue is null!");
continue;
}
int halmaX = result[0];
int halmaY = result[1];
int boardX = result[2];
int boardY = result[3];
System.out.println("halmaX: " + halmaX + ", halmaY: " + halmaY + ", boardX: " + boardX + ", boardY: "
+ boardY);
//计算跳跃的距离
double jumpDistance = puteJumpDistance(halmaX, halmaY, boardX, boardY);
jumpjumpHelper.doJump(jumpDistance);
//每次停留2.5秒
TimeUnit.MILLISECONDS.sleep(2500);
}
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* 检查是否需要重新开局
*
* @author LeeHo
* @update 12月31日 下午1:39:18
*/
private void checkDoReplay()
{
if (imageLength[0] > 0 && imageLength[0] == imageLength[1] && imageLength[1] == imageLength[2]
&& imageLength[2] == imageLength[3] && imageLength[3] == imageLength[4])
{
//此时表示已经连续5次图片大小一样了,可知当前屏幕处于再来一局
Arrays.fill(imageLength, 0);
//模拟点击再来一局按钮重新开局
replayGame();
}
}
/**
* 获取指定坐标的RGB值
*
* @param bufferedImage
* @param x
* @param y
* @author LeeHo
* @update 12月31日 下午12:12:43
*/
private void processRGBInfo(BufferedImage bufferedImage, int x, int y)
{
this.rgbInfo.reset();
int pixel = bufferedImage.getRGB(x, y);
//转换为RGB数字
this.rgbInfo.setRValue((pixel & 0xff0000) >> 16);
this.rgbInfo.setGValue((pixel & 0xff00) >> 8);
this.rgbInfo.setBValue((pixel & 0xff));
}
class RGBInfo
{
private int RValue;
private int GValue;
private int BValue;
public int getRValue()
{
return RValue;
}
public void setRValue(int rValue)
{
RValue = rValue;
}
public int getGValue()
{
return GValue;
}
public void setGValue(int gValue)
{
GValue = gValue;
}
public int getBValue()
{
return BValue;
}
public void setBValue(int bValue)
{
BValue = bValue;
}
public void reset()
{
this.RValue = 0;
this.GValue = 0;
this.BValue = 0;
}
}
}
更多内容大家可以参考专题《微信跳一跳》进行学习。
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。