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Android 自定义View实现环形带刻度颜色渐变的进度条

时间:2019-05-22 07:05:17

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Android 自定义View实现环形带刻度颜色渐变的进度条

上次写了一篇Android 自定义View实现环形带刻度的进度条,这篇文章就简单了,只是在原来的基础上加一个颜色渐变。

按照惯例,我们先来看看效果图

一、概述

1、相比于上篇文章,这里我们的颜色渐变主要是用到Shader类,通过Paint.setShader(shader)方法为画笔Paint设置shader,这样就可以绘制出多彩的图形。那么Shader是什么呢?

Shader类是Android在图形变换中非常重要的一个类。Shader是着色器的意思,其作用是来给图像着色。

它有五个子类,每个子类都实现了Shader。

- BitmapShader - ComposeShader - LinearGradient - RadialGradient - SweepGradient

2、LinearGradient

在这里我们用LinearGradient创建线性渐变效果,其有两个构造函数:

LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, Shader.TileMode tile)LinearGradient(float x0, float y0, float x1, float y1, int[] colors, float[] positions, Shader.TileMode tile)

我们重点说一下第一个构造函数,在此基础上理解第二个构造函数就很简单了。

LinearGradient是用来创建线性渐变效果的,它是沿着某条直线的方向渐变的,坐标(x0,y0)就是这条渐变直线的起点,坐标(x1,y1)就是这条渐变直线的终点。需要说明的是,坐标(x0,y0)和坐标(x1,y1)都是Canvas绘图坐标系中的坐标。color0和color1分别表示了渐变的起始颜色和终止颜色。LinearGradient支持TileMode,有以下三个取值:CLAMP 、REPEAT 和 MIRROR。

我们主要是添加这段代码,如下所示:

if (useGradient) {LinearGradient gradient = new LinearGradient(0, 0, w, h, foreEndColcor, foreStartColor, Shader.TileMode.CLAMP);mArcPaint.setShader(gradient);} else {mArcPaint.setColor(mArcColor);}

二、按照流程我们就开始来看看代码啦

1、自定义View的属性,首先在res/values/ 下建立一个attrs.xml , 在里面定义我们的需要用到的属性以及声明相对应属性的取值类型,这里面我们主要是增加了一个起始颜色和结束颜色:

<?xml version="1.0" encoding="utf-8"?><resources><!-- 是否开启抗锯齿 --><attr name="antiAlias" format="boolean" /><!-- 圆弧起始角度,3点钟方向为0,顺时针递增,小于0或大于360进行取余 --><attr name="startAngle" format="float" /><!-- 圆弧度数 --><attr name="sweepAngle" format="float" /><!-- 设置动画时间 --><attr name="animTime" format="integer" /><!-- 绘制内容的数值 --><attr name="maxValue" format="float" /><attr name="value" format="float" /><!-- 绘制内容的单位 --><attr name="unit" format="string|reference" /><attr name="unitSize" format="dimension" /><attr name="unitColor" format="color|reference" /><!-- 绘制内容相应的提示语 --><attr name="hint" format="string|reference" /><attr name="hintSize" format="dimension" /><attr name="hintColor" format="color|reference" /><!-- 精度,默认为0 --><attr name="precision" format="integer" /><attr name="valueSize" format="dimension" /><attr name="valueColor" format="color|reference" /><!-- 背景圆弧颜色,默认白色 --><attr name="bgArcColor" format="color|reference" /><!-- 圆弧宽度 --><attr name="arcWidth" format="dimension" /><!-- 圆弧颜色, --><attr name="arcColors" format="color|reference" /><!-- 文字的偏移量 相对于圆半径而言,默认三分之一 --><attr name="textOffsetPercentInRadius" format="float" /><!-- 背景圆弧宽度 --><attr name="bgArcWidth" format="dimension" /><!-- 线条数 --><attr name="dottedLineCount" format="integer" /><!-- 圆弧跟虚线之间的距离 --><attr name="lineDistance" format="integer" /><!-- 线条宽度 --><attr name="dottedLineWidth" format="dimension" /><!-- 进度条的前景色 起始颜色--><attr name="foreStartColor" format="color" /><!-- 进度条的前景色 结束颜色--><attr name="foreEndColor" format="color" /><declare-styleable name="CircleProgressBar"><attr name="antiAlias" /><attr name="startAngle" /><attr name="sweepAngle" /><attr name="animTime" /><attr name="maxValue" /><attr name="value" /><attr name="unit" /><attr name="unitSize" /><attr name="unitColor" /><attr name="hint" /><attr name="hintSize" /><attr name="hintColor" /><attr name="precision" /><attr name="valueSize" /><attr name="valueColor" /><attr name="bgArcColor" /><attr name="arcWidth" /><attr name="arcColors" /><attr name="textOffsetPercentInRadius" /><attr name="bgArcWidth" /><attr name="dottedLineCount" /><attr name="lineDistance" /><attr name="dottedLineWidth" /><attr name="foreStartColor" /><attr name="foreEndColor" /></declare-styleable></resources>

2、然后在XML布局中声明我们的自定义View,并定义了起始颜色和结束颜色

<?xml version="1.0" encoding="utf-8"?><android.support.constraint.ConstraintLayout xmlns:android="/apk/res/android"xmlns:app="/apk/res-auto"android:layout_width="match_parent"android:layout_height="match_parent"android:background="#29292F"><per.lijuan.circleprogress.CircleProgress android:id="@+id/circle_progress"android:layout_width="250dp"android:layout_height="250dp"android:layout_gravity="center_horizontal"app:antiAlias="true"app:arcWidth="15dp"app:dottedLineWidth="12dp"app:bgArcColor="@android:color/darker_gray"app:foreStartColor="#FE6615"app:foreEndColor="#F4F200"app:bgArcWidth="2dp"app:hintSize="15dp"app:layout_constraintBottom_toBottomOf="parent"app:layout_constraintLeft_toLeftOf="parent"app:layout_constraintRight_toRightOf="parent"app:layout_constraintTop_toTopOf="parent"app:layout_constraintVertical_bias="0.498"app:maxValue="100"app:startAngle="135"app:sweepAngle="270"app:textOffsetPercentInRadius="0.5"app:unit="目标100KM"app:unitColor="@android:color/darker_gray"app:unitSize="15dp"app:value="75"app:valueColor="#FFCC1E"app:valueSize="80dp" /></android.support.constraint.ConstraintLayout>

一定要引入xmlns:app=”/apk/res-auto”,Android Studio中我们可以使用res-atuo命名空间,就不用添加自定义View全类名。

3、在View的构造方法中,获得我们的自定义的样式并绘制环形刻度进度条

package per.lijuan.circleprogress;import android.animation.ValueAnimator;import android.content.Context;import android.content.res.TypedArray;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.LinearGradient;import android.graphics.Paint;import android.graphics.Point;import android.graphics.RectF;import android.graphics.Shader;import android.graphics.Typeface;import android.text.TextPaint;import android.util.AttributeSet;import android.util.Log;import android.view.View;public class CircleProgress extends View {private static final String TAG = CircleProgress.class.getSimpleName();private Context mContext;//默认大小private int mDefaultSize;//是否开启抗锯齿private boolean antiAlias;//绘制提示private TextPaint mHintPaint;private CharSequence mHint;private int mHintColor;private float mHintSize;private float mHintOffset;//绘制单位private TextPaint mUnitPaint;private CharSequence mUnit;private int mUnitColor;private float mUnitSize;private float mUnitOffset;//绘制数值private TextPaint mValuePaint;private float mValue;private float mMaxValue;private float mValueOffset;private int mPrecision;private String mPrecisionFormat;private int mValueColor;private float mValueSize;//绘制圆弧private Paint mArcPaint;private float mArcWidth;private float mStartAngle, mSweepAngle;private RectF mRectF;//当前进度,[0.0f,1.0f]private float mPercent;//动画时间private long mAnimTime;//属性动画private ValueAnimator mAnimator;//绘制背景圆弧private Paint mBgArcPaint;private int mBgArcColor;private int mArcColor;private float mBgArcWidth;//圆心坐标,半径private Point mCenterPoint;private float mRadius;private float mTextOffsetPercentInRadius;private int mArcCenterX;// 内部虚线的外部半径private float mExternalDottedLineRadius;// 内部虚线的内部半径private float mInsideDottedLineRadius;// 线条数private int mDottedLineCount = 100;// 圆弧跟虚线之间的距离private int mLineDistance = 20;// 线条宽度private float mDottedLineWidth = 40;//是否使用渐变protected boolean useGradient=true;//前景色起始颜色private int foreStartColor;//前景色结束颜色private int foreEndColcor;protected int mWidth;protected int mHeight;public CircleProgress(Context context, AttributeSet attrs) {super(context, attrs);init(context, attrs);}private void init(Context context, AttributeSet attrs) {mContext = context;mDefaultSize = dipToPx(mContext, 150);mAnimator = new ValueAnimator();mRectF = new RectF();mCenterPoint = new Point();initAttrs(attrs);initPaint();setValue(mValue);}private void initAttrs(AttributeSet attrs) {TypedArray typedArray = mContext.obtainStyledAttributes(attrs, R.styleable.CircleProgressBar);antiAlias = typedArray.getBoolean(R.styleable.CircleProgressBar_antiAlias, true);mHint = typedArray.getString(R.styleable.CircleProgressBar_hint);mHintColor = typedArray.getColor(R.styleable.CircleProgressBar_hintColor, Color.BLACK);mHintSize = typedArray.getDimension(R.styleable.CircleProgressBar_hintSize, 15);mValue = typedArray.getFloat(R.styleable.CircleProgressBar_value, 50);mMaxValue = typedArray.getFloat(R.styleable.CircleProgressBar_maxValue, 50);//内容数值精度格式mPrecision = typedArray.getInt(R.styleable.CircleProgressBar_precision, 0);mPrecisionFormat = getPrecisionFormat(mPrecision);mValueColor = typedArray.getColor(R.styleable.CircleProgressBar_valueColor, Color.BLACK);mValueSize = typedArray.getDimension(R.styleable.CircleProgressBar_valueSize, 15);mUnit = typedArray.getString(R.styleable.CircleProgressBar_unit);mUnitColor = typedArray.getColor(R.styleable.CircleProgressBar_unitColor, Color.BLACK);mUnitSize = typedArray.getDimension(R.styleable.CircleProgressBar_unitSize, 30);mArcWidth = typedArray.getDimension(R.styleable.CircleProgressBar_arcWidth, 15);mStartAngle = typedArray.getFloat(R.styleable.CircleProgressBar_startAngle, 270);mSweepAngle = typedArray.getFloat(R.styleable.CircleProgressBar_sweepAngle, 360);mBgArcColor = typedArray.getColor(R.styleable.CircleProgressBar_bgArcColor, Color.WHITE);mArcColor = typedArray.getColor(R.styleable.CircleProgressBar_arcColors, Color.RED);mBgArcWidth = typedArray.getDimension(R.styleable.CircleProgressBar_bgArcWidth, 15);mTextOffsetPercentInRadius = typedArray.getFloat(R.styleable.CircleProgressBar_textOffsetPercentInRadius, 0.33f);mAnimTime = typedArray.getInt(R.styleable.CircleProgressBar_animTime, 1000);mDottedLineCount = typedArray.getInteger(R.styleable.CircleProgressBar_dottedLineCount, mDottedLineCount);mLineDistance = typedArray.getInteger(R.styleable.CircleProgressBar_lineDistance, mLineDistance);mDottedLineWidth = typedArray.getDimension(R.styleable.CircleProgressBar_dottedLineWidth, mDottedLineWidth);foreStartColor = typedArray.getColor(R.styleable.CircleProgressBar_foreStartColor, Color.BLUE);foreEndColcor = typedArray.getColor(R.styleable.CircleProgressBar_foreEndColor, Color.BLUE);typedArray.recycle();}private void initPaint() {mHintPaint = new TextPaint();// 设置抗锯齿,会消耗较大资源,绘制图形速度会变慢。mHintPaint.setAntiAlias(antiAlias);// 设置绘制文字大小mHintPaint.setTextSize(mHintSize);// 设置画笔颜色mHintPaint.setColor(mHintColor);// 从中间向两边绘制,不需要再次计算文字mHintPaint.setTextAlign(Paint.Align.CENTER);mValuePaint = new TextPaint();mValuePaint.setAntiAlias(antiAlias);mValuePaint.setTextSize(mValueSize);mValuePaint.setColor(mValueColor);// 设置Typeface对象,即字体风格,包括粗体,斜体以及衬线体,非衬线体等mValuePaint.setTypeface(Typeface.DEFAULT_BOLD);mValuePaint.setTextAlign(Paint.Align.CENTER);mUnitPaint = new TextPaint();mUnitPaint.setAntiAlias(antiAlias);mUnitPaint.setTextSize(mUnitSize);mUnitPaint.setColor(mUnitColor);mUnitPaint.setTextAlign(Paint.Align.CENTER);mArcPaint = new Paint();mArcPaint.setAntiAlias(antiAlias);// 设置画笔的样式,为FILL,FILL_OR_STROKE,或STROKEmArcPaint.setStyle(Paint.Style.STROKE);// 设置画笔粗细mArcPaint.setStrokeWidth(mArcWidth);// 当画笔样式为STROKE或FILL_OR_STROKE时,设置笔刷的图形样式,如圆形样式// Cap.ROUND(圆形样式)或Cap.SQUARE(方形样式)mArcPaint.setStrokeCap(Paint.Cap.ROUND);mBgArcPaint = new Paint();mBgArcPaint.setAntiAlias(antiAlias);mBgArcPaint.setColor(mBgArcColor);mBgArcPaint.setStyle(Paint.Style.STROKE);mBgArcPaint.setStrokeWidth(mBgArcWidth);mBgArcPaint.setStrokeCap(Paint.Cap.ROUND);}@Overrideprotected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {super.onMeasure(widthMeasureSpec, heightMeasureSpec);setMeasuredDimension(measureView(widthMeasureSpec, mDefaultSize),measureView(heightMeasureSpec, mDefaultSize));}@Overrideprotected void onSizeChanged(int w, int h, int oldw, int oldh) {super.onSizeChanged(w, h, oldw, oldh);mArcCenterX = (int) (w / 2.f);Log.d(TAG, "onSizeChanged: w = " + w + "; h = " + h + "; oldw = " + oldw + "; oldh = " + oldh);//求圆弧和背景圆弧的最大宽度float maxArcWidth = Math.max(mArcWidth, mBgArcWidth);//求最小值作为实际值int minSize = Math.min(w - getPaddingLeft() - getPaddingRight() - 2 * (int) maxArcWidth,h - getPaddingTop() - getPaddingBottom() - 2 * (int) maxArcWidth);//减去圆弧的宽度,否则会造成部分圆弧绘制在外围mRadius = minSize / 2;//获取圆的相关参数mCenterPoint.x = w / 2;mCenterPoint.y = h / 2;//绘制圆弧的边界mRectF.left = mCenterPoint.x - mRadius - maxArcWidth / 2;mRectF.top = mCenterPoint.y - mRadius - maxArcWidth / 2;mRectF.right = mCenterPoint.x + mRadius + maxArcWidth / 2;mRectF.bottom = mCenterPoint.y + mRadius + maxArcWidth / 2;//计算文字绘制时的 baseline//由于文字的baseline、descent、ascent等属性只与textSize和typeface有关,所以此时可以直接计算//若value、hint、unit由同一个画笔绘制或者需要动态设置文字的大小,则需要在每次更新后再次计算mValueOffset = mCenterPoint.y + getBaselineOffsetFromY(mValuePaint);mHintOffset = mCenterPoint.y - mRadius * mTextOffsetPercentInRadius + getBaselineOffsetFromY(mHintPaint);mUnitOffset = mCenterPoint.y + mRadius * mTextOffsetPercentInRadius + getBaselineOffsetFromY(mUnitPaint);if (useGradient) {LinearGradient gradient = new LinearGradient(0, 0, w, h, foreEndColcor, foreStartColor, Shader.TileMode.CLAMP);mArcPaint.setShader(gradient);} else {mArcPaint.setColor(mArcColor);}Log.d(TAG, "onSizeChanged: 控件大小 = " + "(" + w + ", " + h + ")"+ "圆心坐标 = " + mCenterPoint.toString()+ ";圆半径 = " + mRadius+ ";圆的外接矩形 = " + mRectF.toString());// 虚线的外部半径mExternalDottedLineRadius = (int) (mRectF.width() / 2)+mLineDistance;// 虚线的内部半径mInsideDottedLineRadius = mExternalDottedLineRadius - mDottedLineWidth;}private float getBaselineOffsetFromY(Paint paint) {Paint.FontMetrics fontMetrics = paint.getFontMetrics();return ((Math.abs(fontMetrics.ascent) - fontMetrics.descent))/ 2;}@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);drawText(canvas);drawArc(canvas);}/*** 绘制内容文字** @param canvas*/private void drawText(Canvas canvas) {canvas.drawText(String.format(mPrecisionFormat, mValue), mCenterPoint.x, mValueOffset, mValuePaint);if (mHint != null) {canvas.drawText(mHint.toString(), mCenterPoint.x, mHintOffset, mHintPaint);}if (mUnit != null) {canvas.drawText(mUnit.toString(), mCenterPoint.x, mUnitOffset, mUnitPaint);}}private void drawArc(Canvas canvas) {// 绘制背景圆弧// 从进度圆弧结束的地方开始重新绘制,优化性能canvas.save();// 360 * Math.PI / 180float evenryDegrees = (float) (2.0f * Math.PI / mDottedLineCount);float startDegress = (float) (135 * Math.PI / 180);float endDegress = (float) (225 * Math.PI / 180);for (int i = 0; i < mDottedLineCount; i++) {float degrees = i * evenryDegrees;// 过滤底部90度的弧长if (degrees > startDegress && degrees < endDegress) {continue;}float startX = mArcCenterX + (float) Math.sin(degrees) * mInsideDottedLineRadius;float startY = mArcCenterX - (float) Math.cos(degrees) * mInsideDottedLineRadius;float stopX = mArcCenterX + (float) Math.sin(degrees) * mExternalDottedLineRadius;float stopY = mArcCenterX - (float) Math.cos(degrees) * mExternalDottedLineRadius;canvas.drawLine(startX, startY, stopX, stopY, mBgArcPaint);}canvas.rotate(mStartAngle, mCenterPoint.x, mCenterPoint.y);// 第一个参数 oval 为 RectF 类型,即圆弧显示区域// startAngle 和 sweepAngle 均为 float 类型,分别表示圆弧起始角度和圆弧度数// 3点钟方向为0度,顺时针递增// 如果 startAngle < 0 或者 > 360,则相当于 startAngle % 360// useCenter:如果为True时,在绘制圆弧时将圆心包括在内,通常用来绘制扇形float currentAngle = mSweepAngle * mPercent;canvas.drawArc(mRectF, 2, currentAngle, false, mArcPaint);canvas.restore();}public boolean isAntiAlias() {return antiAlias;}public CharSequence getHint() {return mHint;}public void setHint(CharSequence hint) {mHint = hint;}public CharSequence getUnit() {return mUnit;}public void setUnit(CharSequence unit) {mUnit = unit;}public float getValue() {return mValue;}/*** 设置当前值** @param value*/public void setValue(float value) {if (value > mMaxValue) {value = mMaxValue;}float start = mPercent;float end = value / mMaxValue;startAnimator(start, end, mAnimTime);}private void startAnimator(float start, float end, long animTime) {mAnimator = ValueAnimator.ofFloat(start, end);mAnimator.setDuration(animTime);mAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {@Overridepublic void onAnimationUpdate(ValueAnimator animation) {mPercent = (float) animation.getAnimatedValue();mValue = mPercent * mMaxValue;if (BuildConfig.DEBUG) {Log.d(TAG, "onAnimationUpdate: percent = " + mPercent+ ";currentAngle = " + (mSweepAngle * mPercent)+ ";value = " + mValue);}invalidate();}});mAnimator.start();}/*** 获取最大值** @return*/public float getMaxValue() {return mMaxValue;}/*** 设置最大值** @param maxValue*/public void setMaxValue(float maxValue) {mMaxValue = maxValue;}/*** 获取精度** @return*/public int getPrecision() {return mPrecision;}public void setPrecision(int precision) {mPrecision = precision;mPrecisionFormat = getPrecisionFormat(precision);}public long getAnimTime() {return mAnimTime;}public void setAnimTime(long animTime) {mAnimTime = animTime;}/*** 重置*/public void reset() {startAnimator(mPercent, 0.0f, 1000L);}@Overrideprotected void onDetachedFromWindow() {super.onDetachedFromWindow();//释放资源}/*** 测量 View** @param measureSpec* @param defaultSize View 的默认大小* @return*/private static int measureView(int measureSpec, int defaultSize) {int result = defaultSize;int specMode = View.MeasureSpec.getMode(measureSpec);int specSize = View.MeasureSpec.getSize(measureSpec);if (specMode == View.MeasureSpec.EXACTLY) {result = specSize;} else if (specMode == View.MeasureSpec.AT_MOST) {result = Math.min(result, specSize);}return result;}/*** dip 转换成px** @param dip* @return*/public static int dipToPx(Context context, float dip) {float density = context.getResources().getDisplayMetrics().density;return (int) (dip * density + 0.5f * (dip >= 0 ? 1 : -1));}/*** 获取数值精度格式化字符串** @param precision* @return*/public static String getPrecisionFormat(int precision) {return "%." + precision + "f";}}

4、在MainActivity中,点击按钮随机改变当前值

package per.lijuan.circleprogress;import android.os.Bundle;import android.support.v7.app.AppCompatActivity;import android.view.View;import java.util.Random;public class MainActivity extends AppCompatActivity implements View.OnClickListener{private CircleProgress mCircleProgress;private Random mRandom;@Overrideprotected void onCreate(Bundle savedInstanceState) {super.onCreate(savedInstanceState);setContentView(R.layout.activity_main);mCircleProgress = (CircleProgress) findViewById(R.id.circle_progress);mCircleProgress.setOnClickListener(this);mRandom = new Random();}@Overridepublic void onClick(View v) {switch (v.getId()) {case R.id.circle_progress:mCircleProgress.setValue(mRandom.nextFloat() * mCircleProgress.getMaxValue());break;}}}

好了,本篇文章就这样了,存在不足的地方还望指导,感谢^_^

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