《SteamVR实战之PMCore》
##《SteamVR实战之PMCore》发布说明:
++++“SteamVR实战之PMCore”:是对“SteamVR实战之PMCore”的梳理总结;(度的重点技术突破点确立为:“SteamVR”)(前面已经有了一个“V2.0”和“V2.2.0”开发指南了:/VRunSoftYanlz/article/details/86618187,/VRunSoftYanlz/article/details/88784527;快速入门:/VRunSoftYanlz/article/details/88833579;交互系统:/VRunSoftYanlz/article/details/89199778;官方教程:/VRunSoftYanlz/article/details/89324067;传送机制:/VRunSoftYanlz/article/details/89390866;这里重点说明一下:实战是关键,所以官方教程是重中之重,后期还会基于熟悉官方示例的基础上拓展应用到现实应用中,敬请期待!(现在实战来了,以“PMCore”为内容,那这个“PMCore”是什么东西??)
++++“SteamVR实战之PMCore”:定位在熟悉SteamVR框架和基于SteamVR实战;
++++SteamVR2.2.0开发指南:/VRunSoftYanlz/article/details/88784527
++++SteamVR2.2.0快速入门:/VRunSoftYanlz/article/details/88833579
++++SteamVR2.2.0交互系统:/VRunSoftYanlz/article/details/89199778
##特别提示:此篇可作为“VR框架”来理解阅读,是一个比较好的VR实战案例参考;
++++框架分类链接:/vrunsoftyanlz/article/category/7570175
##《SteamVR实战之PMCore》目录
#第一篇:PMCore目录结构
#第二篇:PMCore代码剖析
#第三篇:PMCore功能模块分析
#第四篇:PMCore的机制探索
#第五篇:立钻哥哥对PMCore的拓展
#第一篇:PMCore目录结构
#第一篇:PMCore目录结构
++++立钻哥哥:“PMCore”是立钻哥哥手中的一套基于SteamVR的源码,嗯,不是最终版本,但是基本有点脉络了,所以在“SteamVR实战”前期,以这份源码为剖析,看一下效果吧;后期会为大家奉上一个比较经典的框架源码,敬请期待!
++++“PMCore目录结构”当然是对这份源码的目录结构的了解;通过目录结构的熟悉,基本可以知道这份源码的层次了(不管是知识层次,还是框架意识层面的认知:到目前为止立钻哥哥也不知道其代码质量如何,那就跟着立钻哥哥来探究一下吧!)
++++A.01、Art/
++++A.02、E1/
++++A.03、E2/
++++A.04、Element/
++++A.05、Scenes/
++++A.06、StreamingAssets/
++++A.07、TextMeshPro/
++++A.08、ThirdPartyPlugins/
++++A.09、UIElement/
##A.01、Art/
++A.01、Art/
++++立钻哥哥:“Art/”这个目录下应该都是“美术”相关资源,包括:模型、特效、动画、测试场景等内容;这个目录基本是“美术团队”在维护,这样做的目的是为了提交资源不会与程序开发冲突;
++++A.01.01、E1/
++++A.01.02、E2/
++++A.01.03、Effect/
++++A.01.04、Font/
++++A.01.05、Models/
++++A.01.06、Scenes/
++++A.01.07、SKY/
++++A.01.08、UI/
++++A.01.09、立钻哥哥对“Art/”的拓展
###A.01.01、E1/
++A.01.01、E1/
++++立钻哥哥:E1/(\Assets\Art\E1)文件夹是“E1(实验一)”的所有资源汇总,也是有完整的目录结构的:Effect/、Materials/、Modules/、Prefabs/、Scenes/、SKY/、Textures/、UI/等;
++Effect/(\Assets\Art\E1\Effect\)
++++立钻哥哥:这里应该是几个特效;
++Materials/(\Assets\Art\E1\Materials\)
++++立钻哥哥:这里存放的是一些材质贴图等;
++Models/(\Assets\Art\E1\Models\)
++++立钻哥哥:这里存放的是一些模型;
++Prefabs/(\Assets\Art\E1\Prefabs\)
++++立钻哥哥:这里放了一些预制体,里面貌似有一个球?这个估计是用来调整环境用的!
++Scenes/(\Assets\Art\E1\Scenes\)
++++立钻哥哥:这里有几个场景,应该是美术用来测试或展示效果用的;
++++Assets/Art/E1/Scenes/shiyanchangjing1.unity
----\Assets\E1\Scripts\Rsk\Dismantle\DismantleLoadAndCreate.cs
----\Assets\E1\Scripts\LearnProcess.cs
++++Assets/Art/E1/Scenes/wujian.unity
++SKY/(\Assets\Art\E1\SKY\)
++++立钻哥哥:这里应该是为自定义天空盒预留的;
++Textures/(\Assets\Art\E1\Textures\)
++++立钻哥哥:这里存放的是一些纹理贴图;
++UI(\Assets\Art\E1\UI\)
++++立钻哥哥:这里面存放一些UI元素,比如背包中物品展示切图、布局图、效果图等;
###A.01.02、E2/
++A.01.02、E2/(\Assets\Art\E2\)
++++立钻哥哥:“E2/”和“E1/”一样是存放实验二的美术资源的;
###A.01.03、Effect/
++A.01.03、Effect/
++++立钻哥哥:这里存放一些特效相关内容;
++++\Assets\Art\Effect\Eri_TexMaterials\:这里存放了一些相关纹理贴图:
++++\Assets\Art\Effect\Materials\:这里存放了一些材质(球):
++++-\Assets\Art\Effect\Mesh\:这里存放了一个地面的Mesh:
++++\Assets\Art\Effect\Prefabs\:这里存放了一些预制体:
++++\Assets\Art\Effect\Textures\:这里存放了一些纹理贴图:
###A.01.04、Font/
++A.01.04、Font/
++++立钻哥哥:这里存放的是一些字体;
###A.01.05、Models/
++A.01.05、Models/
++++立钻哥哥:这里存放了一些模型;
###A.01.06、Scenes/
++A.01.06、Scenes/
++++立钻哥哥:这里是存放的是一些测试场景,主要是美术提供的;
++主场景的测试效果
++++立钻哥哥:这里我们来欣赏这个场景的一些功能效果吧!
++TestScript.cs(在场景中打开登录界面)
++++立钻哥哥:\Assets\E1\Scripts\Rsk\TestScript.cs
###A.01.07、SKY/
++A.01.07、SKY/
++++立钻哥哥:这里是一个“宇宙星空”的天空盒材质和贴图;
###A.01.08、UI/
++A.01.08、UI/
++++立钻哥哥:这里是一些UI元素,包括:按钮、背包元素、登录面板、计时器、考核面板、确认面板、提示框、专业选择面板等;
++按钮UI
++++立钻哥哥:这里有一些常用按钮的UI;
++帮助面板
++++立钻哥哥:这里是一些帮助面板相关UI;
++背包系统
++++立钻哥哥:这里是一些和背包系统有关的UI;
++登录面板
++++立钻哥哥:这里是一些和“登录系统”相关的UI;
++常用图标
++++立钻哥哥:这里有一些常用的通用图标UI;
++计时器界面
++++立钻哥哥:这里有一个计时器界面设计UI参考;
++任务考核面板
++++立钻哥哥:这里是一些任务面板和考核面板的UI设计参考;
++结算面板
++++立钻哥哥:这里有一个结算面板的UI设计参考;
++确认面板
++++立钻哥哥:这里有一个“确认提示框”的UI面板参考;
++提示面板
++++立钻哥哥:这里有一个“提示框”的UI面板参考;
++主菜单
++++立钻哥哥:这里有一个比较有趣的主菜单UI设计;
++工具栏
++++立钻哥哥:这里有一个工具栏相关的UI设计;
++游戏选择界面
++++立钻哥哥:这里有一个专业选择界面的UI界面参考;
++辅助面板
++++立钻哥哥:这里有一个面板缩放拉近等操作的辅助UI面板设计;
@@@@设计原型可查阅以下博文:
++++实验四:存储器扩展实验:/VRunSoftYanlz/article/details/87834434
++++钻哥带您了解产品原型:/VRunSoftYanlz/article/details/87303828
++++计算机组成原理(教材篇):/VRunSoftYanlz/article/details/82719129
##A.02、E1/
++A.02、E1/(\Assets\E1\)
++++立钻哥哥:从这里“\Assets\E1\”开始就进入游戏1的代码结构了;
++++A.02.01、Prefabs/
++++A.02.02、Scripts/
###A.02.01、Prefabs/
++A.02.01、Prefabs/
++++A.02.01.01、Resources/
++++A.02.01.02、Rsk/
++++A.02.01.03、Player_VR.prefab
++A.02.01.03、Player_VR.prefab
++++立钻哥哥:“Player_VR.prefab”是玩家预制体;
++++\Assets\ThirdPartyPlugins\SteamVR\Player_VR.cs
++“Player_VR”所有引用
++++立钻哥哥:我们来查看一下“Player_VR”这个单例都被谁使用了吧!
++++\Assets\E1\Scripts\Rsk\Dismantle\Dismantle.cs
++++\Assets\UIElment\Inventory\Scripts\InventoryContentItemBorder.cs
++++\Assets\E1\Scripts\Rsk\Dismantle\Scaling.cs
++++\Assets\UIElment\MainMenu\Scripts\MainMenuController.cs
++++\Assets\ThirdPartyPlugins\OVRUI\OVRRaycaster.cs
++++private voidRaycast(PointerEventDataeventData,List<RaycastResult> resultAppendList,Rayray,boolcheckForBlocking){}
++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Core\Scripts\RenderModel.cs
++BodyCollider.cs[Player_VR/SteamVRObjects/BodyCollider](玩家碰撞体)
++++立钻哥哥:[Purpose: Collider dangling from the player’s head]:(目的:碰撞器悬挂在球员的头);
++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Core\Scripts\BodyCollider.cs
++LeftHand([Player_VR/SteamVRObjects/LeftHand])左手
++++立钻哥哥:左手(LeftHand)上挂载了很多组件,包括:SteamVR_Behaviour_Pose.cs、InteractDisintegrate.cs、InteractGrab.cs、InteractTouch.cs、InteractRaycaster.cs、HandController.cs、UITouch.cs等;
++++\Assets\ThirdPartyPlugins\SteamVR\Input\SteamVR_Behaviour_Pose.cs
++++\Assets\ThirdPartyPlugins\LeiJia.VR\InteractSystem\InteractDisintegrate.cs
++++\Assets\ThirdPartyPlugins\LeiJia.VR\InteractSystem\InteractGrab.cs
++++\Assets\ThirdPartyPlugins\LeiJia.VR\InteractSystem\InteractTouch.cs
++++\Assets\ThirdPartyPlugins\LeiJia.VR\InteractSystem\InteractRaycaster.cs
++++\Assets\ThirdPartyPlugins\LeiJia.VR\InteractSystem\HandController.cs
++++\Assets\UIElment\MainMenu\Scripts\UITouch.cs
++ControllerHoverHighlight([Player_VR/SteamVRObjects/LeftHand/ControllerHoverHighlight])
++++立钻哥哥:[Purpose: Highlights the controller when hovering over interactables.]:用途:悬停在interactables上时突出显示控制器。
++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Core\Scripts\ControllerHoverHighlight.cs
++ControllerButtonHints([Player_VR/SteamVRObjects/LeftHand/ControllerButtonHints])
++++立钻哥哥:[Purpose: Displays text and button hints on the controllers.]:用途:在控制器上显示文本和按钮提示。
++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Hints\Scripts\ControllerButtonHints.cs
++RayController([Player_VR/SteamVRObjects/LeftHand/RayController])
++++立钻哥哥:手柄上的射线控制;
++++\Assets\E1\Scripts\RayController.cs
++RightHand([Player_VR/SteamVRObjects/RightHand])右手
++++立钻哥哥:右手和左手还是有点区别的,除了共同拥有的脚本:SteamVR_Behaviour_Pose.cs、InteractGrab.cs、InteractTouch.cs、InteractRaycaster.cs、HandController.cs、InteractDisintegrate.cs、UITouch.cs外,还有个特殊的脚本:OVRRayTransform.cs;
++++\Assets\ThirdPartyPlugins\OVRUI\OVRRayTransform.cs
++++“OVRRayTransform”引用:那我们来看一下这个“OVRRayTransform”这个单例都被谁使用了吧!
----\Assets\ThirdPartyPlugins\OVRUI\OVRInputModule.cs
++++\Assets\ThirdPartyPlugins\LeiJia.VR\InteractSystem\InteractRaycaster.cs
++++\Assets\E1\Scripts\RayController.cs
++++立钻哥哥:这个“OVRUI/”是什么呢?这个是从“OculusSDK”中提炼出来的好用脚本,其中主要包括“射线操作UI相关功能”;
----\Assets\ThirdPartyPlugins\OVRUI\OVRInputModule.cs
----\Assets\ThirdPartyPlugins\OVRUI\OVRPointerEventData.cs
----\Assets\ThirdPartyPlugins\OVRUI\OVRRaycaster.cs
----\Assets\ThirdPartyPlugins\OVRUI\OVRRayTransform.cs
++VRCamera([Player_VR/SteamVRObjects/VRCamera])(VR摄像机)
++++立钻哥哥:“VRCamera”就是VR头盔视角摄像机了呗,也就是VR的主摄像机;
++++\Assets\ThirdPartyPlugins\SteamVR\Scripts\SteamVR_Fade.cs
++Overlay([Player_VR/SteamVRObjects/Overlay])蒙版
++++立钻哥哥:“Overlay”这个怎么理解呢?暂且当“蒙版”理解吧!
++++\Assets\ThirdPartyPlugins\SteamVR\Scripts\SteamVR_Overlay.cs
++[SteamVR]([Player_VR/SteamVRObjects/[SteamVR]])(SteamVR控制器)
++++立钻哥哥:这个“[SteamVR]”可以理解为控制器,就是一个空物体挂了几个脚本,这些脚本包括:SteamVR_Behaviour.cs、SteamVR_Render.cs、SteamVR_ActivateActionSetOnLoad.cs等;
++++\Assets\ThirdPartyPlugins\SteamVR\Scripts\SteamVR_Behaviour.cs
++++\Assets\ThirdPartyPlugins\SteamVR\Scripts\SteamVR_Render.cs
++++\Assets\ThirdPartyPlugins\SteamVR\Input\SteamVR_ActivateActionSetOnLoad.cs
++FallbackObjects([Player_VR/NoSteamVRFallbackObjects])备选方案物体
++++立钻哥哥:这里应该是没有“VR”设备时的备选方案,估计可以使用PC进行操作;
++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Core\Scripts\FallbackCameraController.cs
++FallbackHand([Player_VR/NoSteamVRFallbackObjects/FallbackHand])
++++立钻哥哥:这是在没有VR设备情况下,备用操作的手;
++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Core\Scripts\Hand.cs
++InputModule([Player_VR/InputModule])输入模块
++++立钻哥哥:[Purpose: Makes the hand act as an input module for Unity’s event system.(目的:使手作为Unity事件系统的输入模块)]
++++\Assets\ThirdPartyPlugins\SteamVR\InteractionSystem\Core\Scripts\InputModule.cs
++++\Assets\ThirdPartyPlugins\OVRUI\OVRInputModule.cs
++PlayVolume([Player_VR/PlayVolume])(游戏范围)
++++立钻哥哥:[Purpose: Draw different sized room-scale play areas for targeting content.(用途:绘制不同大小的房间规模的游戏区,为目标的内容。)]
++++\Assets\ThirdPartyPlugins\SteamVR\Scripts\SteamVR_PlayArea.cs
####A.02.01.01、Resources/
++A.02.01.01、Resources/
++++立钻哥哥:“Resources”允许从指定的路径查找或访问资源;
++++“Resources”的API详解链接:/VRunSoftYanlz/article/details/83155518
++SkipCanvasLearn(Assets/E1/Prefabs/Resources)
++++立钻哥哥:跳过按钮及布局;
++++\Assets\ThirdPartyPlugins\OVRUI\OVRRaycaster.cs
++Button([SkipCanvasLearn/Button])
++++立钻哥哥:“Button”是跳过按钮的组件;
++++\Assets\E1\Scripts\SkipButton.cs
++++[SkipCanvasLearn/Button/Text]:跳过按钮显示文本信息“跳过”设置:
####A.02.01.02、Rsk/
++A.02.01.02、Rsk/(Assets/E1/Prefabs/Rsk/)
++++立钻哥哥:“Rsk/”是一些功能模块预制体;
++++A.02.01.02.A、New_jianpan_00.prefab
++++A.02.01.02.B、Resources/Experiment/
++A.02.01.02.A、New_jianpan_00.prefab
++++立钻哥哥:“New_jianpan_00.prefab”是一个键盘模型预制体,主要是用在登录界面的键入输入;
#####A.02.01.02.B、Resources/Experiment/
++A.02.01.02.B、Resources/Experiment/(Assets/E1/Prefabs/Rsk/)
++++立钻哥哥:这个目录下是E1中相关预制体,主要有两个文件夹:DismantlePrefabs/、UIPanelPrefabs/等;
++++A.02.01.02.B.01、DismantlePrefabs/
++++A.02.01.02.B.02、UIPanelPrefabs/
######A.02.01.02.B.01、DismantlePrefabs/
++A.02.01.02.B.01、DismantlePrefabs/(Assets/E1/Prefabs/Rsk/Resources/Experiment/)
++++立钻哥哥:这里是关于“拆解模式”相关的预制体;
++++A.02.01.02.B.01.01、1669dd8ad6154f5082d5932ad9f8a216.prefab
++++A.02.01.02.B.01.02、CreatDismantleManager.prefab
++++A.02.01.02.B.01.03、Root.prefab
#######A.02.01.02.B.01.01、1669dd8ad6154f5082d5932ad9f8a216.prefab
++A.02.01.02.B.01.01、1669dd8ad6154f5082d5932ad9f8a216.prefab
++++立钻哥哥:这个预制体应该是一个演示Demo,有一块电路板,上面有几块芯片,可以用射线进行交互;
++[立钻哥哥的测试板Demo](测试板)
++++立钻哥哥:这是一块测试板的预制体;
++++\Assets\ThirdPartyPlugins\YanlzXR.VR\InteractSystem\InteractableObject.cs
++++\Assets\E1\Scripts\Rsk\Dismantle\Dismantle.cs
++++\Assets\ThirdPartyPlugins\LeiJia.VR\HighLight\OutlineHighLight.cs
@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)
++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点)
++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html
++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html
++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html
++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html
++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html
++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/
【XR游戏开发QQ群:784477094】
++立钻哥哥推荐的拓展学习链接(Link_Url):
++++立钻哥哥Unity学习空间:/VRunSoftYanlz/
++++虚拟现实VR资讯:/VRunSoftYanlz/article/details/89165846
++++HTC_VIVE开发基础:/VRunSoftYanlz/article/details/81989970
++++Oculus杂谈:/VRunSoftYanlz/article/details/82469850
++++Oculus安装使用:/VRunSoftYanlz/article/details/82718982
++++Unity+SteamVR=>VR:/VRunSoftYanlz/article/details/88809370
++++Unity减少VR晕眩症:/VRunSoftYanlz/article/details/89115518
++++SteamVR简介:/VRunSoftYanlz/article/details/86484254
++++SteamVR脚本功能分析:/VRunSoftYanlz/article/details/86531480
++++SteamVR2.0开发指南:/VRunSoftYanlz/article/details/86618187
++++SteamVR2.2.0开发指南:/VRunSoftYanlz/article/details/88784527
++++SteamVR2.2.0快速入门:/VRunSoftYanlz/article/details/88833579
++++SteamVR2.2.0交互系统:/VRunSoftYanlz/article/details/89199778
++++SteamVR2.2.0传送机制:/VRunSoftYanlz/article/details/89390866
++++SteamVR2.2.0官方教程:/VRunSoftYanlz/article/details/89324067
++++SteamVR实战之PMCore:/VRunSoftYanlz/article/details/89463658
++++SteamVR/Extras:/VRunSoftYanlz/article/details/86584108
++++SteamVR/Input:/VRunSoftYanlz/article/details/86601950
++++OpenXR简介:/VRunSoftYanlz/article/details/85726365
++++VRTK杂谈:/VRunSoftYanlz/article/details/82562993
++++VRTK快速入门(杂谈):/VRunSoftYanlz/article/details/82955267
++++VRTK官方示例(目录):/VRunSoftYanlz/article/details/82955410
++++VRTK代码结构(目录):/VRunSoftYanlz/article/details/82780085
++++VRTK(SceneResources):/VRunSoftYanlz/article/details/82795400
++++VRTK_ControllerEvents:/VRunSoftYanlz/article/details/83099512
++++VRTK_InteractTouch:/VRunSoftYanlz/article/details/8310
++++虚拟现实行业应用:/VRunSoftYanlz/article/details/88360157
++++Steam平台上的VR:/VRunSoftYanlz/article/details/88960085
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++++Unity企业内训(第3讲):/VRunSoftYanlz/article/details/82927699
++++Unity企业内训(第4讲):/VRunSoftYanlz/article/details/83479776
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