任何View都有触摸事件,经常在自定义控件时重写setOnTouchListener
本篇通过手绘图片来讲述这个知识点
本篇分为三个等级:一览图:
LEVEL1:基础实现
在Activity中通过一个全屏的Bitmap创建的Canvas绘制
为ImageView添加触摸事件监听。
1.成员变量
ImageView mIdIvShow;float downX = 0;float downY = 0;float upX = 0;float upY = 0;private Canvas mCanvas;private Paint mPaint;
2.创建画布
//获取屏幕尺寸Point point = new Point();getWindowManager().getDefaultDisplay().getSize(point);//创建一个和屏幕一样大的BitmapBitmap bitmap = Bitmap.createBitmap(point.x, point.y, Bitmap.Config.ARGB_8888);//创建Canvas对象mCanvas = new Canvas(bitmap);mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mPaint.setStrokeWidth(10);mPaint.setColor(Color.RED);//将bitmap用ImageView展示mIdIvShow.setImageBitmap(bitmap);
3.监听事件
mIdIvShow.setOnTouchListener((v, event) -> {switch (event.getAction()) {case MotionEvent.ACTION_DOWN:downX = event.getX();downY = event.getY();L.d("按下:(" + downX + "," + downY + ")" + L.l());break;case MotionEvent.ACTION_CANCEL:break;case MotionEvent.ACTION_MOVE:break;case MotionEvent.ACTION_UP:upX = event.getX();upY = event.getY();L.d("抬起:(" + upX + "," + upY + ")" + L.l());mCanvas.drawLine(downX, downY, upX, upY, mPaint);mIdIvShow.invalidate();//更新视图break;}return true;});}
升级版:LEVER2
LEVEL2.pngmIdIvShow.setOnTouchListener((v, event) -> {switch (event.getAction()) {case MotionEvent.ACTION_DOWN:downX = event.getX();downY = event.getY();break;case MotionEvent.ACTION_CANCEL:break;case MotionEvent.ACTION_MOVE:upX = event.getX();upY = event.getY();mCanvas.drawLine(downX, downY, upX, upY, mPaint);mIdIvShow.invalidate();//更新点位downY = upY;downX = upX;break;case MotionEvent.ACTION_UP://抬起点Y>1100,清除笔迹if (upY > 1100) {Paint paint = new Paint();paint.setColor(Color.WHITE);mCanvas.drawRect(0, 0, mPoint.x, mPoint.y, paint);}break;}return true;});
再升级版:LEVER3
LEVER3.png笔触根据绘制的速度动态改变画笔粗细
float movingX = 0;float movingY = 0;private long lastTimestamp = 0L;//最后一次的时间戳
mIdIvShow.setOnTouchListener((view, event) -> {switch (event.getAction()) {case MotionEvent.ACTION_DOWN:lastTimestamp = System.currentTimeMillis();downX = event.getX();downY = event.getY();break;case MotionEvent.ACTION_CANCEL:break;case MotionEvent.ACTION_MOVE:movingX = event.getX();movingY = event.getY();long curTimestamp = System.currentTimeMillis();//计算时间差long detaT = curTimestamp - lastTimestamp;//计算距离差float detaS = Logic.disPos2d(movingX, movingY, downX, downY);//由于速度是 px/msdouble v = detaS / detaT;//速度转化为画笔宽度的等式float width = 14/(float)v;L.d(width + L.l());//限制极值情况if ((width > 0) && width < 30) {mPaint.setStrokeWidth(width);}mCanvas.drawLine(downX, downY, movingX, movingY, mPaint);mIdIvShow.invalidate();downX = movingX;downY = movingY;lastTimestamp = curTimestamp;//更新时间movePos.add(new PointF(event.getX(), event.getY()));break;}return true;});
拓展
1.其中可以改变求宽度的等式实现不同的笔触:如
float width = (float) Math.log10(v) * 40;
LEVER3+.png
2.在图片上绘画
//图片原型Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.mipmap.iv_500x400);//图片副本Bitmap mNewBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());//用副本生成CanvasmCanvas = new Canvas(mNewBitmap);mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);mPaint.setStrokeCap(Paint.Cap.ROUND);//直线圆头mCanvas.drawBitmap(bitmap, new Matrix(), mPaint);mPaint.setStrokeWidth(10);mPaint.setColor(Color.parseColor("#88164BE6"));//设置副本图片到ImageViewmIdIvShow.setImageBitmap(mNewBitmap);
拓展2.png
后记:捷文规范
1.本文成长记录及勘误表
2.更多关于我
3.声明
1----本文由张风捷特烈原创,转载请注明
2----欢迎广大编程爱好者共同交流
3----个人能力有限,如有不正之处欢迎大家批评指证,必定虚心改正
4----看到这里,我在此感谢你的喜欢与支持