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300字范文 > Unity接入百度语音识别WebAPI

Unity接入百度语音识别WebAPI

时间:2023-05-19 05:22:56

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Unity接入百度语音识别WebAPI

第一步,布局如图

image.png

第二步,代码如下 (自行填写apiKey和secretKey)

using System;

using System.Collections;

using System.Text.RegularExpressions;

using UnityEngine;

using UnityEngine.EventSystems;

using working;

using UnityEngine.UI;

//RequireComponent的这两个组件主要用于播放自己录制的声音,不需要刻意删除,同时注意删除使用组件的代码

[RequireComponent(typeof(AudioListener)), RequireComponent(typeof(AudioSource))]

public class BaiduASR : MonoBehaviour, IPointerDownHandler, IPointerUpHandler

{

//百度语音识别相关key

//string appId = "";

string apiKey = ""; //填写自己的apiKey

string secretKey = ""; //填写自己的secretKey

//记录accesstoken令牌

string accessToken = string.Empty;

//语音识别的结果

string asrResult = string.Empty;

//标记是否有麦克风

private bool isHaveMic = false;

//当前录音设备名称

string currentDeviceName = string.Empty;

//录音频率,控制录音质量(8000,16000)

int recordFrequency = 8000;

//上次按下时间戳

double lastPressTimestamp = 0;

//表示录音的最大时长

int recordMaxLength = 10;

//实际录音长度(由于unity的录音需先指定长度,导致识别上传时候会上传多余的无效字节)

//通过该字段,获取有效录音长度,上传时候剪切到无效的字节数据即可

int trueLength = 0;

//存储录音的片段

[HideInInspector]

public AudioClip saveAudioClip;

//当前按钮下的文本

Text textBtn;

//显示结果的文本

Text textResult;

//音源

AudioSource audioSource;

void Start()

{

//获取麦克风设备,判断是否有麦克风设备

if (Microphone.devices.Length > 0)

{

isHaveMic = true;

currentDeviceName = Microphone.devices[0];

}

//获取相关组件

textBtn = this.transform.GetChild(0).GetComponent();

audioSource = this.GetComponent();

textResult = this.transform.parent.GetChild(1).GetComponent();

}

///

/// 开始录音

///

///

///

///

///

public bool StartRecording(bool isLoop = false) //8000,16000

{

if (isHaveMic == false || Microphone.IsRecording(currentDeviceName))

{

return false;

}

//开始录音

/*

* public static AudioClip Start(string deviceName, bool loop, int lengthSec, int frequency);

* deviceName 录音设备名称.

* loop 如果达到长度,是否继续记录

* lengthSec 指定录音的长度.

* frequency 音频采样率

*/

lastPressTimestamp = GetTimestampOfNowWithMillisecond();

saveAudioClip = Microphone.Start(currentDeviceName, isLoop, recordMaxLength, recordFrequency);

return true;

}

///

/// 录音结束,返回实际的录音时长

///

///

public int EndRecording()

{

if (isHaveMic == false || !Microphone.IsRecording(currentDeviceName))

{

return 0;

}

//结束录音

Microphone.End(currentDeviceName);

//向上取整,避免遗漏录音末尾

return Mathf.CeilToInt((float)(GetTimestampOfNowWithMillisecond() - lastPressTimestamp) / 1000f);

}

///

/// 获取毫秒级别的时间戳,用于计算按下录音时长

///

///

public double GetTimestampOfNowWithMillisecond()

{

return (DateTime.Now.ToUniversalTime().Ticks - 621355968000000000) / 10000;

}

///

/// 按下录音按钮

///

///

public void OnPointerDown(PointerEventData eventData)

{

textBtn.text = "松开识别";

StartRecording();

}

///

/// 放开录音按钮

///

///

public void OnPointerUp(PointerEventData eventData)

{

textBtn.text = "按住说话";

trueLength = EndRecording();

if (trueLength > 1)

{

audioSource.PlayOneShot(saveAudioClip);

StartCoroutine(_StartBaiduYuYin());

}

else

{

textResult.text = "录音时长过短";

}

}

///

/// 获取accessToken请求令牌

///

///

IEnumerator _GetAccessToken()

{

var uri =

string.Format(

"/oauth/2.0/token?grant_type=client_credentials&client_id={0}&client_secret={1}",

apiKey, secretKey);

UnityWebRequest unityWebRequest = UnityWebRequest.Get(uri);

yield return unityWebRequest.SendWebRequest();

if (unityWebRequest.isDone)

{

//这里可以考虑用Json,本人比较懒所以用正则匹配出accessToken

Match match = Regex.Match(unityWebRequest.downloadHandler.text, @"access_token.:.(.*?).,");

if (match.Success)

{

//表示正则匹配到了accessToken

accessToken = match.Groups[1].ToString();

}

else

{

textResult.text = "验证错误,获取AccessToken失败!!!";

}

}

}

///

/// 发起语音识别请求

///

///

IEnumerator _StartBaiduYuYin()

{

if (string.IsNullOrEmpty(accessToken))

{

yield return _GetAccessToken();

}

asrResult = string.Empty;

//处理当前录音数据为PCM16

float[] samples = new float[recordFrequency * trueLength * saveAudioClip.channels];

saveAudioClip.GetData(samples, 0);

var samplesShort = new short[samples.Length];

for (var index = 0; index < samples.Length; index++)

{

samplesShort[index] = (short)(samples[index] * short.MaxValue);

}

byte[] datas = new byte[samplesShort.Length * 2];

Buffer.BlockCopy(samplesShort, 0, datas, 0, datas.Length);

string url = string.Format("{0}?cuid={1}&token={2}", "/server_api", SystemInfo.deviceUniqueIdentifier, accessToken);

WWWForm wwwForm = new WWWForm();

wwwForm.AddBinaryData("audio", datas);

UnityWebRequest unityWebRequest = UnityWebRequest.Post(url, wwwForm);

unityWebRequest.SetRequestHeader("Content-Type", "audio/pcm;rate=" + recordFrequency);

yield return unityWebRequest.SendWebRequest();

if (string.IsNullOrEmpty(unityWebRequest.error))

{

asrResult = unityWebRequest.downloadHandler.text;

if (Regex.IsMatch(asrResult, @"err_msg.:.success"))

{

Match match = Regex.Match(asrResult, "result.:..(.*?)..]");

if (match.Success)

{

asrResult = match.Groups[1].ToString();

}

}

else

{

asrResult = "识别结果为空";

}

textResult.text = asrResult;

}

}

}

第三步 挂载脚本和补充说明

1.直接将代码脚本挂载到btnRecorder上

2.该脚本最佳在移动端测试,PC端请增强录音质量

3.录音质量通过recordFrequency字段控制

4.由于unity的录音需先指定长度,导致识别上传时候会上传多余的无效字节,此处通过trueLength字段截取有效的长度上传识别,避免上传无效空白字节

5.经测试,识别效果不错,速度比想象中的快很多,移动端接近秒识别

6.Android和IOS端通用,注意IOS打包时候需要在info.plist中添加键为NSMicrophoneUsageDescription,值随意例如“请求访问麦克风”

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