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300字范文 > 《SteamVR2.2.0之Skeleton_Poser》(Yanlz+Unity+XR+VR+AR+MR+SteamVR_Skeleton_Poser+Skeleton+Poser+立钻哥哥+==)

《SteamVR2.2.0之Skeleton_Poser》(Yanlz+Unity+XR+VR+AR+MR+SteamVR_Skeleton_Poser+Skeleton+Poser+立钻哥哥+==)

时间:2024-03-09 20:59:08

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《SteamVR2.2.0之Skeleton_Poser》(Yanlz+Unity+XR+VR+AR+MR+SteamVR_Skeleton_Poser+Skeleton+Poser+立钻哥哥+==)

《SteamVR2.2.0之Skeleton_Poser》

##《SteamVR2.2.0之Skeleton_Poser》发布说明:

++++“SteamVR2.2.0之Skeleton_Poser”:是对“SteamVR2.2.0”的官方教程(Tutorials)梳理总结;(度的重点技术突破点确立为:“SteamVR”)(前面已经有了一个“V2.0”和“V2.2.0”开发指南了:/VRunSoftYanlz/article/details/86618187,/VRunSoftYanlz/article/details/88784527;快速入门:/VRunSoftYanlz/article/details/88833579;交互系统:/VRunSoftYanlz/article/details/89199778;官方教程:/VRunSoftYanlz/article/details/89324067、/VRunSoftYanlz/article/details/89894097;这个“官方教程”是基于前面几篇操作指南和快速入门的一个拓展,所以可以先粗略查阅一下这几篇博文;这里重点说明一下:实战是关键,所以官方教程是重中之重,后期还会基于熟悉官方示例的基础上拓展应用到现实应用中,敬请期待!

++++“SteamVR2.2.0之Skeleton_Poser”:定位在熟悉SteamVR框架;

++++SteamVR的Github:/ValveSoftware/steamvr_unity_plugin

++++SteamVR的QuickStart:https://valvesoftware.github.io/steamvr_unity_plugin/

++++SteamVR的Releases:/ValveSoftware/steamvr_unity_plugin/releases

++++SteamVR2.0开发指南:/VRunSoftYanlz/article/details/86618187

++++SteamVR2.2.0开发指南:/VRunSoftYanlz/article/details/88784527

++++SteamVR2.2.0快速入门:/VRunSoftYanlz/article/details/88833579

++++SteamVR2.2.0交互系统:/VRunSoftYanlz/article/details/89199778

++++SteamVR2.2.0传送机制:/VRunSoftYanlz/article/details/89390866

++++SteamVR2.2.0教程(一):/VRunSoftYanlz/article/details/89324067

++++SteamVR2.2.0教程(二):/VRunSoftYanlz/article/details/89894097

++++SteamVR_Skeleton_Poser:/VRunSoftYanlz/article/details/89931725

++++SteamVR实战之PMCore:/VRunSoftYanlz/article/details/89463658

##《SteamVR2.2.0之Skeleton_Poser》目录

#第一篇:Skeleton_Poser杂谈

#第二篇:Skeleton_Poser官方教程

#第三篇:Skeleton_Poser案例分析

#第四篇:Skeleton_Poser性能优化

#第五篇:立钻哥哥对Skeleton_Poser的拓展

#第一篇:Skeleton_Poser杂谈

#第一篇:Skeleton_Poser杂谈

++++立钻哥哥:杂谈”是一种信仰,这是一种探索精神(对未知的探索)!

++++SteamVR的“v2.2RC1”版本中增加了“SteamVR_Skeleton_Poser”组件,简化了创建姿态,很容易与“SteamVR骨骼系统”兼容,例如,检查“交互系统”场景中的对象,或者将组件添加到“Interactable”中;(Feature: Added “SteamVR_Skeleton_Posercomponentthat simplifies creating poses that are easily compatible with the “SteamVR Skeletal System”. Check the objects in the “Interaction System”scene for examples or add thecomponentto aninteractable.)

++++A.1、如何找到“Skeleton_Poser”官方教程

++++A.2、“Skeleton_Poser”的钻哥百科

++++A.3、“Skeleton_Poser”的简单案例

++++A.4、立钻哥哥对“Skeleton_Poser”的简单拓展

##A.1、如何找到“Skeleton_Poser”官方教程

++A.1、如何找到“Skeleton_Poser”官方教程

++++立钻哥哥:如何找到资源,可以百度或者“Google”,这里我们来看一下官网教程

++++SteamVR的Github:/ValveSoftware/steamvr_unity_plugin

++++SteamVR分类:/vrunsoftyanlz/article/category/8582642

++SteamVR的Github

++++立钻哥哥:SteamVRGithub有开源代码和版本说明,这是一个比较好的渠道来学习SteamVR;不过都是英文的,立钻哥哥也推出了几篇快速入门和教程,可查阅“SteamVR”分类

++++SteamVR的Github:/ValveSoftware/steamvr_unity_plugin

++SteamVR Unity Plugin

++++立钻哥哥:Valvemaintains aUnityplugin to smoothly interfaceSteamVRwithUnity. WithSteamVRdevelopers can target oneAPIthat all the popularVR headsetscan connect to. The modernSteamVR Unity Pluginmanages three main things for developers: loading3dmodels forVR controllers, handling input from thosecontrollers, andestimatingwhat your hand looks like while using thosecontrollers. On top of managing those things we have anInteraction Systemexampleto help get yourVR applicationoff the ground. Providing concreteexamplesof interacting with the virtual world and ourAPIs.(Valve维护了一个Unity插件,可以顺利地与Unity接口“SteamVR”。使用“SteamVR”,开发者可以将所有流行的VR头盔连接到一个API上。现代的“SteamVR Unity插件”为开发者管理了三件主要的事情:为VR控制器加载3d模型处理来自这些控制器的输入,以及在使用这些控制器时估计你的手的样子。在管理这些事情之上,我们有一个“交互系统”的例子来帮助您的VR应用程序起步。提供与虚拟世界和我们的api交互的具体示例)

++++[Valve]:Valve是“ValveSoftware(维尔福软件公司)”的简称,1996年成立于华盛顿州西雅图市,是一家专门开发电子游戏的公司,代表作品有半条命、反恐精英、求生之路、DOTA2等;Valve发布了一些扩展模式和接口供其它平台(如:Steam)的开发者使用;

++++09月12日,Valve发布电子游戏整合平台Steam,它用于游戏的出版、网上对战、玩家互动、游戏内容组织和更新;(PC游戏解决方案:说到VALVE,不得不提到STEAM,这个现今世界上最流行的PC游戏解决方案Steam最初只是作为CSHL2Valve旗下游戏更新用,后发展为方便迅速的综合性下载平台;Steam使用了BT软件之父“Bram.Cohen”的代码和技术,来自全球各地的玩家只用10秒钟即可用VisaMaster等国际信用卡购买游戏并以BT般的速度下载!Steam购买的游戏与您的账号关联,而不是计算机;)

++Documentation(资料)

++++立钻哥哥:Documentation can be found online here:(文件资料可以在这里在线找到:)

++++https://valvesoftware.github.io/steamvr_unity_plugin/

++Tutorials(教程)

++++立钻哥哥:Thesetutorialscover subjects specifically related to theSteamVR Unity Plugin. We have some basictutorialsnow but if theses a specificcomponentof the system youd like more information on please create an Issue on the github Issues page of theSteamVR Unity Plugin.(这些教程涵盖了与“SteamVR Unity插件”相关的主题。我们现在有一些基本的教程,但如果这些是一个特定的组成部分的系统,你想要更多的信息,请创建一个github问题页面的“SteamVR Unity插件”)

++++https://valvesoftware.github.io/steamvr_unity_plugin/tutorials/intro.html

++Skeleton Poser(骨骼手势)

++++立钻哥哥:TheSkeleton Posersystem has a straightforward purpose: when picking up physical objects, youin-gamehands should morph to poses holding the objects. These rock solid poses can be authored and tweaked right in theUnity editor, for quick iteration as your game progresses. You can apply fancy effects on top of theposessuch as additive per-finger animation and dynamic grips, andmulti-pose blending.(“骨骼手势”系统有一个简单的目的:当你拿起实物时,你在游戏中的手应该变形成拿着实物的姿势。这些僵硬的姿势可以在“Unity编辑器”中编写和调整,方便我们游戏的快速迭代。我们可以在姿态的顶部应用一些奇特的效果,比如添加每个手指的动画和动态握把,以及多姿态混合。)

++++https://valvesoftware.github.io/steamvr_unity_plugin/tutorials/Skeleton-Poser.html

++Tutorials/Skeleton Poser(教程/骨骼手势)

++++立钻哥哥:The value of this system comes from the simplifiedworkflow. Instead of dealing with imported animations and nightmarish animation graphs, poses are stored as compact assets and animations are applied automatically based on the pose associated with whatever youre holding. This allows more complex hand behaviour on a smaller timebudget.(该系统的价值来自于简化的工作流。与处理导入的动画和噩梦般的动画图形不同,pose存储为压缩资源,并根据与您所持有的任何内容相关联的姿势自动应用动画。这使得在时间预算有限的情况下可以使用到更复杂的手行为。)

++++https://valvesoftware.github.io/steamvr_unity_plugin/tutorials/Skeleton-Poser.html

##A.2、“Skeleton_Poser”的钻哥百科

+++A.2、“Skeleton_Poser”的钻哥百科

++++立钻哥哥:做为一个传统的项目“钻哥百科”,就是以“Skeleton_Poser”关键字搜索整理

++百科图片(Skeleton_Poser)

++++立钻哥哥:这个“Skeleton_Poser”的有效资料比较少,因为这是SteamVR2.2新增加的功能,所以网上介绍不是很多,那我们通过一组图片来大致了解一下什么是“Skeleton_Poser”吧

#第二篇:Skeleton_Poser官方教程

#第二篇:Skeleton_Poser官方教程

++++立钻哥哥:这一篇我们就围绕官网上的教程展开学习,对相关知识点进行拓展

++++https://valvesoftware.github.io/steamvr_unity_plugin/tutorials/Skeleton-Poser.html

++++B.1、Skeleton_Poser相关知识储备

++++B.2、Skeleton_Poser官方教程

++++B.3、SteamVR_Skeleton_Poser组件的源码剖析

++++B.4、Skeleton_Poser项目实战

++++B.5、立钻哥哥对Skeleton_Poser的拓展

##B.1、Skeleton_Poser相关知识储备

++B.1、Skeleton_Poser相关知识储备

++++立钻哥哥:由于网上关于“Skeleton_Poser”的相关资料还是比较少的,那立钻哥哥就自由发挥了,尽可能多整理汇总一些相关的知识点吧

++[Pose]类型(SteamVR_Action_Pose.cs)

++++立钻哥哥:[Pose]类型的动作表示三维空间中的位置和旋转,一般用于跟踪VR控制器

++++在Unity中对应的类为:SteamVR_Action_Pose.cs

++++\Assets\SteamVR\Input\SteamVR_Action_Pose.cs

++[Skeleton]类型(SteamVR_Action_Skeleton.cs)

++++立钻哥哥:[Skeleton]类型的动作能够获取用户在持握手柄控制器时的手指关节数据,通过返回数据,结合手部渲染模型,能够更加真实的呈现手部在虚拟世界的姿态,虽然不及像“Leap Motion”等设备获取手指输入那样精确,但是足以获得良好的沉浸感

++++在Unity中对应的类为:SteamVR_Action_Skeleton.cs

++++\Assets\SteamVR\Input\SteamVR_Action_Skeleton.cs

@@提示:有些博客可能只是开了头,如果感兴趣的同学,可以“点赞”或“评论区留言”,只要关注的同学多了,那就会继续完善哟!(“++==”,表示没有写完的,如果关注度不高就不完善了;“++ok++”,表示此篇博客已经完成,是阶段性完整的!)

++++VR云游戏=Unity+SteamVR+云技术+5G+AI;(说明:AI人工智能不是我们的主要研究技术,只是了解一下,领略一下有风的感觉!但是,VR是我们的研究重点

++++【Unity API】分类:/vrunsoftyanlz/category_7637520.html

++++【Unity开发基础】分类:/vrunsoftyanlz/category_7309057.html

++++【Linux系统编程】分类:/vrunsoftyanlz/category_9694767.html

++++【C++C铸就生存利器】分类:/vrunsoftyanlz/category_9325802.html

++++【人工智能AI2026】分类:/vrunsoftyanlz/category_9212024.html

++++【立钻哥哥CSDN空间】:/VRunSoftYanlz/

【XR游戏开发QQ群:784477094

++立钻哥哥推荐的拓展学习链接(Link_Url)

++++立钻哥哥Unity学习空间:/VRunSoftYanlz/

++++虚拟现实VR资讯:/VRunSoftYanlz/article/details/89165846

++++HTC_VIVE开发基础:/VRunSoftYanlz/article/details/81989970

++++Oculus杂谈:/VRunSoftYanlz/article/details/82469850

++++Oculus安装使用:/VRunSoftYanlz/article/details/82718982

++++Unity+SteamVR=>VR:/VRunSoftYanlz/article/details/88809370

++++Unity减少VR晕眩症:/VRunSoftYanlz/article/details/89115518

++++SteamVR简介:/VRunSoftYanlz/article/details/86484254

++++SteamVR脚本功能分析:/VRunSoftYanlz/article/details/86531480

++++SteamVR2.0开发指南:/VRunSoftYanlz/article/details/86618187

++++SteamVR2.2.0开发指南:/VRunSoftYanlz/article/details/88784527

++++SteamVR2.2.0快速入门:/VRunSoftYanlz/article/details/88833579

++++SteamVR2.2.0交互系统:/VRunSoftYanlz/article/details/89199778

++++SteamVR2.2.0传送机制:/VRunSoftYanlz/article/details/89390866

++++SteamVR2.2.0教程(一):/VRunSoftYanlz/article/details/89324067

++++SteamVR2.2.0教程(二):/VRunSoftYanlz/article/details/89894097

++++SteamVR_Skeleton_Poser:/VRunSoftYanlz/article/details/89931725

++++SteamVR实战之PMCore:/VRunSoftYanlz/article/details/89463658

++++SteamVR/Extras:/VRunSoftYanlz/article/details/86584108

++++SteamVR/Input:/VRunSoftYanlz/article/details/86601950

++++OpenXR简介:/VRunSoftYanlz/article/details/85726365

++++VRTK杂谈:/VRunSoftYanlz/article/details/82562993

++++VRTK快速入门(杂谈):/VRunSoftYanlz/article/details/82955267

++++VRTK官方示例(目录):/VRunSoftYanlz/article/details/82955410

++++VRTK代码结构(目录):/VRunSoftYanlz/article/details/82780085

++++VRTK(SceneResources):/VRunSoftYanlz/article/details/82795400

++++VRTK_ControllerEvents:/VRunSoftYanlz/article/details/83099512

++++VRTK_InteractTouch:/VRunSoftYanlz/article/details/8310

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++++VR实验:以太网帧的构成:/VRunSoftYanlz/article/details/82598140

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++++钻哥带您了解产品原型:/VRunSoftYanlz/article/details/87303828

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++++计算机组成原理(教材篇):/VRunSoftYanlz/article/details/82719129

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